Character Sculpted in Blender
Retopo using Quad Remesh and Little Tweak.
Textured in Substance Painter
Posed using Auto-Rig Pro
Using Multi-Resolution Modifier to get Smooth Results
So Just need to unsubdivide to reduce polycount.
Also using solidify modifier for those stroke lines that doubled the polycounts.
Base Anatomy has Less than 20k Polygons
Took me around 20hrs to create this model
With all these cloths and its pose.