









ALPHA MAP BUNDLE
81 Sculpting Alpha Maps for Blender — Skin, Fabric, Leather, Scale, Fingerprint & Organic Surface Detail
A curated library of 81 high-resolution alpha maps built for real-time detailing in Blender's Sculpt Mode. Each alpha ships as a ready-to-use sculpt brush, pre-filed into an asset catalog, plus a full reference preview so you know exactly what you're picking up before you drop it on a mesh.
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WHAT'S INCLUDED
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FOLDER STRUCTURE
AlphaMapBundle/
1) AlphaMaps/ — the .exr alpha textures, sorted into 9 category folders:
• Skin_Alpha
• Fabric_Alpha
• Leather_Alpha
• Fingerprint_Alpha
• Reptile_Scale_Alpha
• Hair_Fur_Alpha
• Crack_Weathered_Alpha
• Organic_Structure_Alpha
• Misc_Alpha
2) SculptPreviews/ — the same 9 categories, mirrored 1:1 with AlphaMaps. Each category folder contains its preview screenshots plus the category collage.
3) AlphaMapBundle.blend — source file with all 109 brushes pre-built.
Every category folder in AlphaMaps has a matching folder of the same name in SculptPreviews, with the same file count — so what you see in the preview is exactly what you get in the brush.
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CATEGORY BREAKDOWN — 81 ALPHAS TOTAL
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TECHNICAL SPECS
• Format — OpenEXR (.exr), 32-bit float. Single-channel height data replicated across RGB, alpha = 1.0
• Resolution — 4096 × 4096 per map
• Color space — Non-Color (linear), already set correctly on import in the provided .blend
• Value range — Centered at 0.5 (mid-gray = neutral surface). Brighter = raised, darker = recessed. Standard Blender "Draw" brush convention
• Brush settings (pre-configured) — Strength approx. 0.2–0.3, Texture Sample Bias approx. -0.5, Stroke Method = Anchored
• Generated with— the BraineyBites Alpha Map Generator add-on for Blender, using its photo-to-alpha conversion pipeline (detail extraction via frequency separation), then rendered into sculpt brush assets
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HOW TO USE
1. Open AlphaMapBundle.blend, or append / link the Brush datablocks you want into your own file.
2. In Sculpt Mode, open the Asset Shelf and find the AlphaMapBundle catalog. Every brush is there with a live preview icon.
3. Click a brush and sculpt. Strength and sample bias are already tuned to a usable default — adjust per stroke as normal.
4. Prefer working from the raw textures? The .exr files in AlphaMaps/ load directly into any sculpt brush's texture slot (Texture → Open, mapping = View Plane).
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PLEASE READ BEFORE PURCHASING — A NOTE ON SOURCE QUALITY
I want to be upfront about how this pack was made, so there are no surprises.
Before buying, please review the full brush details screenshots here:
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Every alpha, brush and preview shares the same base name across all three folders for easy cross-referencing — for example, skin_wrinkle_texture_knuckle_01. Questions about a specific category or alpha should reference the file name directly.