A fully procedural, node-based eye shader for Blender. One click builds a complete, fully controllable eye — no manual shading required.
Tutorial: https://youtu.be/Dquepno4usE
1. What's Included
- The ZIP file contains the Procedural Eye Generator add-on, installable directly through Blender's Add-ons preferences.
- One-Click Eye Generation
- Fully Node-Based Shader
- Built-In Geometry Detail
- Modifier Compatibility
- Works With Any Character
2. Key Features2.1 Iris & Pupil
- Independent iris and pupil color (inner / outer + blend)
- Pupil size and scale
- Matching shape-preset system on both pupil and iris — Squircle, Diamond, Sides, Depth, Rotate, Triangle
- Independent iris scale (X / Y)
2.2 Veins & Redness
- Vein color, scale, strength, thickness
- Capillary multiplier and vein reach
- Dedicated back-of-eye redness system — zone size, intensity, reach, fade, noise
2.3 Surface Detail & Patterns
- Iris roughness, bump strength, distortion, fiber detail (strength / scale / detail / roughness / distortion / noise)
- Multiple built-in pattern layers — radial lines, rings, noise, cells, wave, brick, magic, cracks
- Sclera roughness, subsurface weight, eye-wetness controls
2.4 Emission & Glow
- Every color element — iris inner/outer, pupil, sclera, limbal ring/border, veins, every pattern layer — has its own independent emission strength
- Built for glowing / supernatural / sci-fi eye designs (switch to Rendered view to preview)
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Requires the Color Override toggle to be enabled above a color field before edits take effect (see § 5)
2.5 Procedural Surface Geometry
- Geometry Nodes modifier adds real displaced detail: subdivision level, corneal bulge (height / radius / falloff), pupil depth, iris forward tilt, limbal groove, and more
- A fast, strong starting point — not a substitute for hand-sculpted photoreal detail (see § 6)
3. Compatibility & Requirements
- Blender 4.0x + [built & recorded in Blender 4.5.x LTS]
- Render engine: [confirm EEVEE / Cycles / both]
- Shader + Geometry Nodes setup only — no external textures or add-ons required
4. Installation
- Download the ZIP file. (and extract first)
- In Blender: Edit → Preferences → Add-ons → Install from Disk.
- Select the downloaded ZIP.
- Enable the add-on in the Preferences list.
5. Quick Start
- Hit Shift+A (or use the Add menu) → select BPEG Eye.
- A fully procedural eye is added to the scene.
- Switch the viewport to Rendered shading, open a Shader Editor to find the Principal Eye Shader node.
- Adjust any control listed in § 2 directly on that node.
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Before changing any color field, enable its Color Override toggle first — otherwise the edit won't apply. This is the most common first-time snag.
- For emission/glow effects, confirm you're in Rendered view, then raise the relevant Strength value.
6. Known Limitations
- This is a procedural base, not a 1:1 replacement for hand sculpting. It will not produce fully photoreal detail on its own.
- For true photoreal accuracy, manual sculpting on top of the generated base is still recommended.
- Modifiers (Geometry Nodes detail layer) are Blender-native — apply them before exporting to other software.
7. Support & Links
📢 Stay Connected & Learn More
If you'd like to see more of my work, behind-the-scenes sculpting timelapses, and tips on anime-style or realistic character creation, check out my platforms:
8. License / Usage Terms
Free for personal + commercial use, no reselling/redistributing the plugin file itself, share the link instead of the file.