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BraineyBites - Procedural Eye Generator | Fully Node-Based Eye Shader for Blender V1.0

A fully procedural, node-based eye shader for Blender. One click builds a complete, fully controllable eye — no manual shading required.

Tutorial: https://youtu.be/Dquepno4usE

1. What's Included

  • The ZIP file contains the Procedural Eye Generator add-on, installable directly through Blender's Add-ons preferences.
  • One-Click Eye Generation
  • Fully Node-Based Shader
  • Built-In Geometry Detail
  • Modifier Compatibility
  • Works With Any Character


2. Key Features2.1 Iris & Pupil

  • Independent iris and pupil color (inner / outer + blend)
  • Pupil size and scale
  • Matching shape-preset system on both pupil and iris — Squircle, Diamond, Sides, Depth, Rotate, Triangle
  • Independent iris scale (X / Y)


2.2 Veins & Redness

  • Vein color, scale, strength, thickness
  • Capillary multiplier and vein reach
  • Dedicated back-of-eye redness system — zone size, intensity, reach, fade, noise


2.3 Surface Detail & Patterns

  • Iris roughness, bump strength, distortion, fiber detail (strength / scale / detail / roughness / distortion / noise)
  • Multiple built-in pattern layers — radial lines, rings, noise, cells, wave, brick, magic, cracks
  • Sclera roughness, subsurface weight, eye-wetness controls


2.4 Emission & Glow

  • Every color element — iris inner/outer, pupil, sclera, limbal ring/border, veins, every pattern layer — has its own independent emission strength
  • Built for glowing / supernatural / sci-fi eye designs (switch to Rendered view to preview)
  • Requires the Color Override toggle to be enabled above a color field before edits take effect (see § 5)


2.5 Procedural Surface Geometry

  • Geometry Nodes modifier adds real displaced detail: subdivision level, corneal bulge (height / radius / falloff), pupil depth, iris forward tilt, limbal groove, and more
  • A fast, strong starting point — not a substitute for hand-sculpted photoreal detail (see § 6)


3. Compatibility & Requirements

  • Blender 4.0x + [built & recorded in Blender 4.5.x LTS]
  • Render engine: [confirm EEVEE / Cycles / both]
  • Shader + Geometry Nodes setup only — no external textures or add-ons required


4. Installation

  1. Download the ZIP file. (and extract first)
  2. In Blender: Edit → Preferences → Add-ons → Install from Disk.
  3. Select the downloaded ZIP.
  4. Enable the add-on in the Preferences list.


5. Quick Start

  1. Hit Shift+A (or use the Add menu) → select BPEG Eye.
  2. A fully procedural eye is added to the scene.
  3. Switch the viewport to Rendered shading, open a Shader Editor to find the Principal Eye Shader node.
  4. Adjust any control listed in § 2 directly on that node.
  5. Before changing any color field, enable its Color Override toggle first — otherwise the edit won't apply. This is the most common first-time snag.
  6. For emission/glow effects, confirm you're in Rendered view, then raise the relevant Strength value.


6. Known Limitations

  • This is a procedural base, not a 1:1 replacement for hand sculpting. It will not produce fully photoreal detail on its own.
  • For true photoreal accuracy, manual sculpting on top of the generated base is still recommended.
  • Modifiers (Geometry Nodes detail layer) are Blender-native — apply them before exporting to other software.


7. Support & Links

📢 Stay Connected & Learn More

If you'd like to see more of my work, behind-the-scenes sculpting timelapses, and tips on anime-style or realistic character creation, check out my platforms:


8. License / Usage Terms

Free for personal + commercial use, no reselling/redistributing the plugin file itself, share the link instead of the file.

Standard Use License
$0
License: Standard License
Stock Assets

For personal use and one commercial project (up to 2,000 sales or 20,000 views).

Tutorials

One copy to be used by a single user.

Installable Tools

One installation by a single user.

Learn More
Files (1)
BPEG_Eye_V1.0
zip /
19 MB